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Octacore Mods ([personal profile] octamods) wrote2013-01-08 06:21 pm
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Additional Game Information

Game Elements

In this post....
The Communications Network | Powers, Skills & Abilities | NPCs | Battles, Plots & Quests | Death
Communicating
Due to the nature of the dimension, the "network" in Octacore is mystically-powered.

When characters arrive in the main camp for the first time, there is a Merchant there who will give them a device of their own choosing. How this device looks and what functions it has is up to the player, but they will need to specify the appearance and limitations (if any) of the device in their application. This could include but is not limited to: mirrors, cellphones, headsets, etc.

It is suggested that characters consider choosing a device appropriate to their canon source, but if a character decides to choose one wildly different from what they may be accustomed to, it should be explained why they would chose it. If you want to place your own limitations on a communication device to make your character get out and see more people face-to-face, or travel to different places, feel free; for instance, make a mirror stationary. However, all devices, no matter what form they take, can communicate with one another and everyone can look at theirs to see posts from anyone else.

There are no private filters on the network. Because of that, one-on-one correspondence is handled in a more traditional way, such as letters and couriers. Hand-written notes can always be delivered via birds or messengers to characters in other territories. Private emails can sent between characters in internet-having cities. We suggest setting up an IC-contact post in your character's journal to use as IC correspondence via these means. We may, in the future, add a way to count activity via this means toward activity checks or favors.
Powers, Skills, & Abilities
Powers:
If a character has an inherent power in canon, such as magic or mutation, they are allowed to have it here.

In the application, every applicant must break down the full scope of the character's abilities, and any that are deemed too powerful or world-breaking may be dampened.

World-breaking powers include anything that could, with the wave of a wand or blink of an eye, return all characters and zones to their home worlds, alter time, cross dimensions, or contend directly on an even scale with Orochi, Kiyomori, or any of the other God-like characters.

Additionally, we may also ask for toning down or blocking of any powers that directly affect other characters in a passive manner or active manner, such as controlling someone against their will, instantly charming or enslaving anyone nearby, or automatically harming other characters in close proximity. Sorry Edward Cullen, your powers aren't going to work here.

Telepathic abilities may not necessarily be blocked in the setting, but godmodding is absolutely not permitted. When it comes to telepathy or anything of the sort, ask permission from the other players first, or you will be penalised. Using them on NPCs may be possible, but please run it by a mod first before doing so, as it may have IC consequences which need to be dealt with. Teleportation, apparition, and the like will not be banned but will toned down to start with, in the form of limiting the teleporting to a certain distance at any given time, or requiring more energy/mana/magic ability than usual.

In all cases, voluntary toning down is absolutely acceptable. We will not stand in the way of any player who chooses to do this, or even to get rid of their character's powers entirely.

Keep in mind that inside the Main Camp, all powers are dampened. Outside it, any approved powers are free to be used according to the rules. Mod permission is required to level whole towns and affect the landscape on a large scale – please see the rules for examples.
Skills & Abilities:
Whatever talents your characters had at home, they have here.

It is highly encouraged that they use these talents and abilities. to survive and thrive. Non-combatants are free to seek teachers or trainers in order to learn any fighting skills they don't possess, and there will be rewards for characters who join the Resistance army and dedicate themselves to fighting against Orochi.

They don't have to be part of the main war in order to fight. Cities and castles may be vulnerable to conquering, either by Orochi's demon minions or by PCs in player-run plots, so it's never a bad thing to learn how to use a weapon or protect oneself.

Of course, fighting isn't the talent in the world. People will be in need of teachers, doctors, cooks, mages, shopkeepers, and any number of other services. Characters are welcome to resume their customary occupation in any area where they settle down, or start a new job, business, or service – and advertise to the network at large that they're available for anyone who wants to travel and see them. Just remember that computers, appliances, and anything that relies on electrical power will only work in cities that have electricity – their home zone and anywhere similar enough.
NPCs
There are NPCs living in all the zones. The NPCs are your farmers and factory workers, who keep daily life going as if there aren't demon armies roaming across the land trying to re-conquer it for Orochi's glory. You should be nice to them, thankful that they keep your storehouses full of rice and your 7-11 rolling in Cheetos. But they also need your help - if Orochi's troops invade a land, or some other event leads to villains overrunning a castle, it's up to those living there to protect their NPC neighbors from the bad guys, or call in some Resistance heroes to do the protecting.

There will also be boss NPCs: Taira no Kiyomori is the main story foe, and as such, will be NPC'd by the mod team in order to drive the overarching storyline forward. Other boss-level NPCs may be added as needed, to serve serve as the commanders in some battles and action plots. Note, any other characters on Orochi's side in any of the three games are open to be apped by any player - with the exception of Orochi himself (or Orochi X, his resurrected form). Kaguya is your death NPC - she will appear to escort characters back in time to correct a death that shouldn't have happened. Death reversals should be used sparingly, and there are rules for the use of Kaguya's power on this page.
Battles, Personal Plots, & Quests
The foundation of Warriors Orochi and the nature of the dimension into which all these areas and people have been pulled is war: battles to protect castles, battles to conquer villages, and the ongoing war against Orochi's forces to stay alive.
Rumor has it that the only way to break up all this land and send it back to its original worlds is to wipe it clean of any and all presence of the demons that created it. However, it is entirely possible to play in the game and enjoy a long tenure without ever seeing or participating in an actual battle – it depends on where your character decides to live and thrive, and whether the war decides to leave their land alone. There will be a mixture of moderator plots, meant to move the story and expand the world, and player plots, that may affect everything from one's own territory to half the map.

While mod plots will deal with the setting, storyline, and likely the entire world dimension, that doesn't mean that everyone will suddenly see battle, but it is likely that they will at least know what is going on, and there may be effects other than fighting. From time to time there will be natural disasters caused by the instability of the dimension, or strange mystical effects stemming from Taira no Kiyomori or other NPCs attempting to resurrect Orochi (again) or trying to return the world to its original state.

Players will always have the opportunity to choose how their character will be affected during the course of a mod plot, including sitting out battles or evacuating to safe zones. In the event that zones or castles are entirely conquered by the Orochi army, the mod team will clear such changes with any players who may have characters affected. Moderator plots will also serve to open up areas of the map previously inaccessible - as though unlocking a new stage.

Player plots are run by players and their PCs, and thus will usually be on a small scale. It is possible for a player-run plot to affect most of the world; the only limitations are what you can come up with, and the mods will work with players to make sure their plot is viable. Player plots can be anything from shenanigansin a city to attempts by allied armies to conquer neighboring castles. Conquest is possible only with the permission of all players who may be affected by it, OOC agreements must be reached.

Any plot that has the potential to change the landscape, harm NPCs, or launch attacks against the NPC bosses like Taira no Kiyomori, needs mod permission and clearance. Light-hearted plots involving the abuse of powers also need permission, especially if they have the potential to affect more than a handful of characters besides the player's own. Mingles, parties, and other CR-building opportunities do not need permission.

Quests are merely plots where there is a finite end goal, such as hunting for treasure, or rescuing hostages. Players may propose a quest for a small group of characters or for the game at large. Mod plots may occasionally be in the form of a quest, where an NPC asks for aid from the PCs. The main difference between a quest and a plot is that it will involve a reward of some kind; monetary, personal, or both. If a quest is proposed that involves some of the NPCs, the mod team and helpers will be happy to coordinate someone to play those NPCs if necessary.

If players are interested in playing out battles, here is no set system for this game. Battles can be managed either by playing out prose logs, by random dice rolls, or by a group of players getting together to sit down and hash out the results. Major mod plot battles involving armies at war may have the outcome decided ahead of time, so that the fun is in the playing out of consequences. The mod team is always open to assistance with new and unique forms of deciding battles.
Death in Orochi’s World
Death is permanent, and will have consequences. It's not something that can be reversed easily; characters are considered dropped. This means that if you need to leave, you have the option to go out dramatically by killing your character off.

More information is available on the death page.